- Able to raise body temperature and channel it to different areas of the body. If concentrating long enough, the user is capable of manifesting motes of flame that can be manipulated into arcs or short-distance projectiles. At this stage, however, the flame could potentially hurt when exposed to skin or fur but not actively set something on fire.
- Becomes fire resistant to self-made fire (not fireproof).
- Can control external flames (i.e. from a torch) equivalent to the amount that they can naturally summon. External flames are more powerful and have the chance of setting flammable objects on fire.
- Prolonged use of fire abilities can cause dehydration, loss of fur, or heat exhaustion.
- Able to control external water sources with light concentration. The user cannot freely “hold” more than double their total body weight of water for prolonged periods of time.
- Can freely summon and control water from their extremities, but no more than their total body weight's worth. Conjured water is easier to control and manipulate than external sources.
- While within or around large standing bodies of water, can summon several average cat-sized waves.
- Prolonged use of powers can cause exhaustion, muscle tenseness, or the temporary sensation as if one is drowning.
- Capable of lifting themselves or nonliving objects (weighing no more than half the user's total body weight) off the ground using wind currents. This power requires a lot of patience and balance or is likely to fail. Objects can be propelled through the air for short distances, but they can only lift themselves a tail's length up from the ground and no further. They cannot do this on other living individuals.
- Can summon an air current or air “blade” strong enough to knock an unsuspecting target down, or briefly delay a prepared attack.
- Users are somewhat resistant to changes in altitude.
- Prolonged or continued use of powers can cause fatigue and lightheadedness.
- Capable of making small shockwave blasts originating from their paws upon impact with the ground. These shockwaves can't exceed twice the user's total body length in diameter, but can be strong enough to knock an average individual down or shape the surrounding environment. These blasts can be used in a concussive manner, with the strongest shockwave being summoned first and subsequent ones weaker.
- User is able to freely control and manipulate soft materials such as loose dirt and sand, and medium-sized rocks for projectiles.
- Prolonged use of powers can cause headaches, muscle fatigue, and lethargy.
- Visible, electrified sparks are able to be created and channeled outside of the body. They cannot be controlled easily, however, and tend to move to objects with high conductivity first. Depending on the object, they can make it briefly magnetized.
- Arcs of lightning can be summoned with concentration, but can't be controlled.
- Can give a shock large enough to stun a cat if direct contact is established, as if briefly electrocuted.
- Prolonged use of powers can cause numbness, nerve damage, fur loss, and scarring.
- User is able to lower their body temperature and metabolism, allowing them to go longer without sustenance. They are less affected by cold or inclement weather.
- If direct contact is established, users are capable of freezing an object or standing external water with a thin layer of ice capable of being walked on for a small period of time. A living, aggressive target would experience discomfort and burning at the area where they were touched, with a lingering frost left behind.
- Users can control the density of water particles in the air with concentration, capable of making small flurries in a small diameter around them.
- Prolonged use of powers can cause restlessness, irritation, and symptoms resembling seasonal illness.